home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
The Video Game Solution CD
/
The VideoGame Solution CD.iso
/
extra
/
pro17
/
aumax101.doc
next >
Wrap
Text File
|
1993-09-01
|
3KB
|
71 lines
██ ██ ██
████ ▄▄ ▄▄ ███ ███ ▄▄▄▄ ▄▄ ▄▄
▄█ █▄ ██ ██ ████ ████ ▀▀▄▄██ ▀█▄▄█▀
██▄▄██ ██ ██ ██ ████ ██ ▄█▀ ██ ▄██▄
██ ██ ▀█▄▄██ ██ ██ ██ ▀█▄▄██ ▄█▀ ▀█▄
"Computer games are enjoyable in so far as one's ability to cheat at them"
AU MAXIMIZER (v1.01)
by Yofa
During the disclaimer, Au Maximizer will search drive C: for installed
games. The games do not have to be installed in any particular directory, but
the directories should not be hidden. To be found, saved games should be
located in their default position relative to where the user happened to
install the game. Au Maximizer uses a crude method to determine if it has
found a version of the game that it recognizes, so make sure to back up all
save game files before using this software. If Au Maximizer does not recognize
the version of your game, use this software with great caution.
In games that use multiple character parties, often the wealth of
only the first party member will be increased. This is to prevent overflows
(negative or near zero values) that may result if the wealth is pooled.
If you have any financial "cheats" you would like to contribute, send
them to me. I'll stick your name on the program some place or something.
(Big incentive, huh?)
------------------------------------------------------------------------------
GAME NOTES:
------------------------------------------------------------------------------
WARLORDS ][:
In Warlords ][ there is an annoying bug. You can not load from the listing
of your saved games an entry that follows a saved game entry entitled
"Not_Used". So just be sure to save your games over the "Not_Used" slots in
order of appearance. If this bug is fixed in future versions of Warlords ][,
Aumax will automatically compensate, and allow access to any saved game.
CIVILIZATION:
In Civilization (version 5 is the only version I've looked at), AuMax figures
out which race is human controlled by looking at the byte that's offset 2.
Changing this byte seems to give you control of any computer player. (I'm
either wrong about this, or else I'm the last person to figure this out.)
Anyway, if you feel like tweeking with it, here are some of the values I
found by pokeing around (old Vic-20 term there).
1) The date is stored at offset 8. If the date is AD, fine. If it is
BC then, you guessed it, it's a negative number. So it is one and
two complemented, and lowbyte/highbyte reversed, so pull out your
calculator.
2) Human Player is found at offset 2, value 0 to 7. Let's call this
value Off2Val.
3) Human Player's name at offset 16 + (Off2Val * 14)
4) Human Player's race at offset 224 + (Off2Val * 11), and the plural of
the race (romans instead of roman) at offset 128 + (Off2Val * 12).
5) Human Player's money at offset 312 + (Off2Val * 2). Note the money
value is stored in lowbyte/highbyte order (of course).
These are the only values that concerned me for AuMax, so this is all you
get. Thanx goes to Style (my roommate) for suggesting this program.